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Notices by dave (dthompson@toot.cat), page 4

  1. dave (dthompson@toot.cat)'s status on Saturday, 21-Aug-2021 07:56:46 CEST dave dave
    in reply to

    been difficult to focus on anything but in an attempt to get my brain to zone out on something that isn't real life I was able to figure out how to fix the UVs around the poles of the sphere. much better now. adds 12 new vertices to the final mesh.

    In conversation Saturday, 21-Aug-2021 07:56:46 CEST from toot.cat permalink

    Attachments


    1. https://pool.jortage.com/tootcat/media_attachments/files/106/789/274/671/021/961/original/8aa0a769c4bbeb5d.png
  2. dave (dthompson@toot.cat)'s status on Saturday, 21-Aug-2021 07:56:45 CEST dave dave
    in reply to

    here's the implementation I ended up with https://git.dthompson.us/chickadee.git/tree/chickadee/graphics/mesh.scm#n437

    In conversation Saturday, 21-Aug-2021 07:56:45 CEST from toot.cat permalink

    Attachments

    1. mesh.scm « graphics « chickadee - chickadee.git - Chickadee Game Toolkit
  3. dave (dthompson@toot.cat)'s status on Monday, 09-Aug-2021 20:33:48 CEST dave dave

    wrote some generators for basic 3D meshes like planes, tesselated planes, and cubes. then I tried to make a sphere, because how hard could it be, and now I have to learn what an "icosahedron" is.

    In conversation Monday, 09-Aug-2021 20:33:48 CEST from toot.cat permalink
  4. dave (dthompson@toot.cat)'s status on Monday, 02-Aug-2021 20:39:35 CEST dave dave

    I haven't done gamedev stuff in months but the algorithmic deity at youtube started recommending Freya Holmér's videos to me and they are incredible. really great information about shaders and math for gamedev. check it out if you're into this sort of thing.

    https://www.youtube.com/channel/UC7M-Wz4zK8oikt6ATcoTwBA

    In conversation Monday, 02-Aug-2021 20:39:35 CEST from toot.cat permalink
  5. dave (dthompson@toot.cat)'s status on Monday, 12-Jul-2021 14:20:49 CEST dave dave
    in reply to
    • spectrumgomas

    @spectrumgomas both guile 2 and 3 work. sounds like you have some bad compilation state.

    In conversation Monday, 12-Jul-2021 14:20:49 CEST from toot.cat permalink
  6. dave (dthompson@toot.cat)'s status on Saturday, 19-Jun-2021 10:24:55 CEST dave dave

    "arch linux"

    In conversation Saturday, 19-Jun-2021 10:24:55 CEST from toot.cat permalink

    Attachments


    1. https://pool.jortage.com/tootcat/media_attachments/files/106/433/993/673/979/980/original/c3d02162d065590e.jpg
  7. dave (dthompson@toot.cat)'s status on Friday, 30-Apr-2021 10:25:29 CEST dave dave

    trying to write a simplistic tree shaker for guile so I can create binary releases that have only the modules needed to run a specific program. nearly working but of course something strange and hard to understand is happening.

    In conversation Friday, 30-Apr-2021 10:25:29 CEST from toot.cat permalink
  8. dave (dthompson@toot.cat)'s status on Friday, 30-Apr-2021 10:25:28 CEST dave dave
    in reply to

    I got a prototype working. for my test case (my lisp game jam entry) I was able to reduce the compressed download size by 8MB and the uncompressed size by 39MB. not bad at all.

    In conversation Friday, 30-Apr-2021 10:25:28 CEST from toot.cat permalink
  9. dave (dthompson@toot.cat)'s status on Sunday, 18-Apr-2021 00:30:41 CEST dave dave

    back on twitch for a bit https://www.twitch.tv/davexunit

    In conversation Sunday, 18-Apr-2021 00:30:41 CEST from toot.cat permalink

    Attachments

    1. davexunit - Twitch
      Game dev with Scheme.
  10. dave (dthompson@toot.cat)'s status on Friday, 16-Apr-2021 21:09:04 CEST dave dave

    the lisp game jam has begun! if you're typing characters that aren't parentheses then I will be extremely disappointed in you!

    https://itch.io/jam/spring-lisp-game-jam-2021

    In conversation Friday, 16-Apr-2021 21:09:04 CEST from toot.cat permalink
  11. dave (dthompson@toot.cat)'s status on Tuesday, 13-Apr-2021 23:38:52 CEST dave dave

    just in time for the spring lisp game jam, chickadee 0.7.0 is out! https://lists.gnu.org/archive/html/guile-user/2021-04/msg00032.html

    In conversation Tuesday, 13-Apr-2021 23:38:52 CEST from toot.cat permalink

    Attachments

    1. No result found on File_thumbnail lookup.
      Chickadee 0.7.0 released
  12. dave (dthompson@toot.cat)'s status on Tuesday, 13-Apr-2021 23:38:34 CEST dave dave

    guile-sdl2 0.6.0 released https://lists.gnu.org/archive/html/guile-user/2021-04/msg00031.html

    In conversation Tuesday, 13-Apr-2021 23:38:34 CEST from toot.cat permalink

    Attachments

    1. No result found on File_thumbnail lookup.
      guile-sdl2 0.6.0 released
  13. dave (dthompson@toot.cat)'s status on Tuesday, 13-Apr-2021 22:00:21 CEST dave dave
    • Ekaitz Zárraga 👹

    @ekaitz_zarraga it's not your typical online play! you never encounter other players or anything. but stuff you do in the game has an effect in other players games and vice versa, and it's all beneficial.

    In conversation Tuesday, 13-Apr-2021 22:00:21 CEST from toot.cat permalink
  14. dave (dthompson@toot.cat)'s status on Tuesday, 13-Apr-2021 21:57:54 CEST dave dave
    • Ekaitz Zárraga 👹

    @ekaitz_zarraga I think it would diminish the experience. a lot of the great moments happen because of the online features.

    In conversation Tuesday, 13-Apr-2021 21:57:54 CEST from toot.cat permalink
  15. dave (dthompson@toot.cat)'s status on Tuesday, 13-Apr-2021 21:55:29 CEST dave dave
    • Ekaitz Zárraga 👹

    @ekaitz_zarraga it's a good game... that a lot of people didn't like and apparently didn't sell that great. I don't make it all the way through many games but I put a lot of hours into death stranding and loved it.

    In conversation Tuesday, 13-Apr-2021 21:55:29 CEST from toot.cat permalink
  16. dave (dthompson@toot.cat)'s status on Tuesday, 13-Apr-2021 21:53:53 CEST dave dave

    hope the rumor about sony rejecting kojima's next game and microsoft picking it up isn't true because I don't like xbox

    In conversation Tuesday, 13-Apr-2021 21:53:53 CEST from toot.cat permalink
  17. dave (dthompson@toot.cat)'s status on Sunday, 04-Apr-2021 12:44:09 CEST dave dave

    I just learned about a metroidvania called Blasphemous and holy hell it looks good. The pixel art is very much my aesthetic.

    In conversation Sunday, 04-Apr-2021 12:44:09 CEST from toot.cat permalink
  18. dave (dthompson@toot.cat)'s status on Thursday, 18-Jul-2019 16:49:10 CEST dave dave

    here's the source code for the tetris clone:

    https://gist.github.com/davexunit/a80287a71d619f2c3affc02a5337305c

    720 lines including comments. I'm pretty happy with that, though it could be golfed down a bit more.

    I'd like to tweak the particle effects, add music and sound effects, and call it done. it has served its purpose as an integration test of my software stack and confirmed that I can, in fact, create a playable game if I want to.

    my next goal is to write a tool that can bundle up games like this with a guile runtime + all necessary C shared libraries (like sdl2) + all necessary scheme modules. I hope to target linux, macos, and windows with this tool.

    if I can complete that, maybe I'll release this little "engine" of mine in time for the next lisp game jam.

    In conversation Thursday, 18-Jul-2019 16:49:10 CEST from toot.cat permalink
  19. dave (dthompson@toot.cat)'s status on Tuesday, 21-May-2019 14:10:28 CEST dave dave

    applied a user contributed patch to guile-sdl2!

    In conversation Tuesday, 21-May-2019 14:10:28 CEST from toot.cat permalink
  20. dave (dthompson@toot.cat)'s status on Friday, 03-May-2019 15:45:37 CEST dave dave
    • Christine Lemmer-Webber

    @cwebber will do!

    In conversation Friday, 03-May-2019 15:45:37 CEST from toot.cat permalink
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    dave

    dave

    Massachusetts trash. I mostly post about gardening, permaculture, music, and free software development (not a techbro I swear please you gotta believe me)he/him

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