All codecheckers are bastards. Defund the programming police.
Notices by deshipu@mastodon.technology
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deshipu@mastodon.technology's status on Saturday, 18-Jun-2022 16:48:46 CEST deshipu -
deshipu@mastodon.technology's status on Friday, 17-Jun-2022 22:00:49 CEST deshipu @mntmn If it has a HDMI out port, I would take it to conferences, for connectivity, note-taking and slide presenting.
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deshipu@mastodon.technology's status on Tuesday, 07-Jun-2022 13:53:45 CEST deshipu @ekaitz_zarraga if dealing with tons of broken things wasn't necessary, then anyone could do it
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deshipu@mastodon.technology's status on Tuesday, 17-May-2022 15:21:20 CEST deshipu @ekaitz_zarraga get well soon
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deshipu@mastodon.technology's status on Friday, 29-Apr-2022 19:38:09 CEST deshipu @ekaitz_zarraga :oh_no: :oh_no_bubble:
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deshipu@mastodon.technology's status on Saturday, 25-Dec-2021 16:04:53 CET deshipu * Table of contents
* Table of figures
* Table of tables
* Preface to the second edition
* Preface to the first edition
* Introduction
* How to read this book
* Acknowledgements
* Appendix
* Other books by this author -
deshipu@mastodon.technology's status on Sunday, 19-Dec-2021 11:27:43 CET deshipu Being organized is probably the most overrated thing ever. People blame all their disasters on being disorganized, and fantasize that if only they could get organized, everything would be so much better. It wouldn't. You would perhaps avoid a few of the disasters you got (but not all of them), but you would blunder right into others, and you would be unable to cope with them without your flexibility and coping techniques you developed for managing your own chaos.
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deshipu@mastodon.technology's status on Friday, 03-Dec-2021 23:30:48 CET deshipu Would you rather have a job or a position?
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deshipu@mastodon.technology's status on Monday, 29-Nov-2021 15:29:42 CET deshipu Treat your body like your friend's pet that you have promised to take care of.
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deshipu@mastodon.technology's status on Monday, 08-Nov-2021 19:57:23 CET deshipu <after listening to a devops presentation>
Haha, great show. But no, seriously, who is *actually* maintaining your infrastructure?
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deshipu@mastodon.technology's status on Saturday, 30-Oct-2021 23:26:03 CEST deshipu @ekaitz_zarraga You mean the fourth wall?
Games already habitually break it, by displaying HUD, menus, inventories, stats, navigation cues and all sort of other information. And lo and behold, unless done really badly, it doesn't break the immersion! We kind of smuggle the information into our situational awareness, without paying too much attention to how it was actually presented. As long as it can be interpreted at a glance, without having to involve the conscious parts of our minds, it just disappears.
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deshipu@mastodon.technology's status on Saturday, 30-Oct-2021 23:20:39 CEST deshipu @ekaitz_zarraga Yes, but that only works when you get it from the third person source!
It's actually an amazing ability of humans, we can project our selves into something as simple as a cursor on the screen, and actually physically react to its motion by dodging and flinching! There were MRI tests done of people doing this,and you actually involve your motor cortex in this! The experience is real.
But it only works if you have enough context, when you look at it from a third person perspective.
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deshipu@mastodon.technology's status on Saturday, 30-Oct-2021 23:14:02 CEST deshipu @ekaitz_zarraga That is the level of detail at which we experience the world. You were talking about experiencing the world. That's that.
Narration is always, 100% of the time experienced as a third person thing, because of what it is — a story being told.
The simplest way by which perception of a physical space can be improved is ditching the stupid first person perspective, and letting the player get most of the information they would normally have, by showing them their character in context.
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deshipu@mastodon.technology's status on Saturday, 30-Oct-2021 22:54:52 CEST deshipu @ekaitz_zarraga That's a topic for several books, but for sure not as a small 2D rectangular projection of a 3D scene.
Human eyes, even if you only look using one eye, don't see 2D images. They have a very narrow field of view that has high resolution, and constantly move around and track and scan the shapes of the objects around us. Those movements are not just in 2D, but also in accommodation, so they give you perception of depth (in addition to stereo vision). You also have peripheral vision.
cont.
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deshipu@mastodon.technology's status on Saturday, 30-Oct-2021 22:54:51 CEST deshipu @ekaitz_zarraga In addition to that, you have equilibrioception and proprioception, which give you an accurate information about the position of your body, and somewhat less accurate information about your facial expression. Together with stereo hearing and the 3D information from your eyes, they give you a general idea about the whole room and your position in it. And that's how you actually experience it.
You can tell by how you sometimes have "out of body" experiences in your dreams.
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deshipu@mastodon.technology's status on Saturday, 30-Oct-2021 19:50:10 CEST deshipu @ekaitz_zarraga That's the problem though. It's not how we experience the world. And it surely is not how we experience memories.
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deshipu@mastodon.technology's status on Saturday, 30-Oct-2021 19:17:05 CEST deshipu Imagine a whole book with all narration written in first person present tense. Pretty awkward, isn't it?
So why do game developers try to do whole stories in first person perspective?
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deshipu@mastodon.technology's status on Friday, 22-Oct-2021 10:57:48 CEST deshipu @ekaitz_zarraga The rewriting of history is extremely common in US, though in this case it wasn't done by that company. This example was meant to demonstrate a more general trend.
Inventions very rarely are done by a single individual at a particular moment in time. The idea usually appears way earlier and becomes common knowledge in the community of people working on the given subject, until at some point some development makes the idea less impractical, and some entrepreneur applies it and gets lucky.
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deshipu@mastodon.technology's status on Friday, 22-Oct-2021 01:18:05 CEST deshipu Every article about the invention of computer mouse you can find out there will tell you, that it was invented at the Xerox Palo Alto Research Center (and subsequently calculate how much they could have earned if they only patented it). And yet, when you watch the Engelbart's Mother of All Demos, 1968, you will notice he uses a computer mouse already, without much fuss about it. PARC was founded in 1970.
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deshipu@mastodon.technology's status on Thursday, 07-Oct-2021 15:17:32 CEST deshipu I just received a beta unit of PicoSystem from Pimoroni, and I ported my #CircuitPython game library Stage to it. Actually only needed the file with button definitions and the like, and fixing of scaling of the display. Both Vacuum Invaders and Jumper Wire work.