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https://pool.jortage.com/tootcat/media_attachments/files/106/777/148/122/610/352/original/6453357b3ac95b41.png
the sphere now has texture coordinates, but there is a very obvious issue. I used the formula here https://en.wikipedia.org/wiki/UV_mapping#Finding_UV_on_a_sphere but it creates a seam where u coordinate does a hard jump from 0 to 1 and creates that gross looking result. I don't know if I'm just missing something. trying to tweak the formula has just introduced new distortions so far.
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