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  1. dave (dthompson@toot.cat)'s status on Tuesday, 21-Sep-2021 21:20:28 CEST dave dave

    corner-split a la SICP section 2.2.4 using chickadee's vector path rendering. using a gradient filled circle for simplicity here but it could be any arbitrarily complex vector graphic.

    In conversation Tuesday, 21-Sep-2021 21:20:28 CEST from toot.cat permalink
    • Ekaitz Zárraga 👹 repeated this.
    • dave (dthompson@toot.cat)'s status on Wednesday, 22-Sep-2021 14:15:16 CEST dave dave
      in reply to

      and for fun, here's square-limit. this one really exposes some performance issues with the current vector graphics implementation. when I look at this picture, I see two draw calls needed: one to draw the filled circles, and one to draw the stroked circles. however, to make the computer recognize this truth is complicated! so right now it's 2 draw calls for every filled circle/stroked circle pair. I'm only getting about 45fps rendering this, as a result.

      In conversation Wednesday, 22-Sep-2021 14:15:16 CEST permalink

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