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  1. dave (dthompson@toot.cat)'s status on Wednesday, 22-Sep-2021 14:15:16 CEST dave dave
    in reply to

    and for fun, here's square-limit. this one really exposes some performance issues with the current vector graphics implementation. when I look at this picture, I see two draw calls needed: one to draw the filled circles, and one to draw the stroked circles. however, to make the computer recognize this truth is complicated! so right now it's 2 draw calls for every filled circle/stroked circle pair. I'm only getting about 45fps rendering this, as a result.

    In conversation Wednesday, 22-Sep-2021 14:15:16 CEST from toot.cat permalink
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