Untitled attachment
https://pool.jortage.com/tootcat/media_attachments/files/106/975/233/428/199/548/original/014cd9437354afe9.png
and for fun, here's square-limit. this one really exposes some performance issues with the current vector graphics implementation. when I look at this picture, I see two draw calls needed: one to draw the filled circles, and one to draw the stroked circles. however, to make the computer recognize this truth is complicated! so right now it's 2 draw calls for every filled circle/stroked circle pair. I'm only getting about 45fps rendering this, as a result.
tiflolinux.org - GNU Social is a social network, courtesy of tiflolinux.org. It runs on GNU social, version 2.0.1-beta0, available under the GNU Affero General Public License.
All tiflolinux.org - GNU Social content and data are available under the Creative Commons Attribution 3.0 license.