Spent the past couple of weeks making some small games in Godot. The features in the engine make getting simple things done really easy, but as soon as you want to move outside of the scene signal paradigm it really feels like I've been handcuffed. I can see these limitations being great when developing a large game, but for small game jam games I think I'm going to a ick to using love2d.
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👉 Alex 👈 (alexjgriffith@gamemaking.social)'s status on Sunday, 22-Aug-2021 10:54:52 CEST 👉 Alex 👈 -
tech? no! man, see... (technomancy@icosahedron.website)'s status on Sunday, 22-Aug-2021 10:54:52 CEST tech? no! man, see... @alexjgriffith did you use gdscript? some things about Godot look good but I can't get over how bad gdscript looks.
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👉 Alex 👈 (alexjgriffith@gamemaking.social)'s status on Sunday, 22-Aug-2021 10:54:52 CEST 👉 Alex 👈 @technomancy it's kinda bad. I enjoy the gradual typing, but no first class functions makes it a yikes to use.
Also I dislike languages that force you to use indentation as syntax 🤮
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tech? no! man, see... (technomancy@icosahedron.website)'s status on Sunday, 22-Aug-2021 10:54:53 CEST tech? no! man, see... @alexjgriffith so it's theoretically optional, right? but on the other hand, if the people designing the system were so confused as to think first class functions not worth including in the language, what else did they get catastrophically wrong? dunno.
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