@vicorva@terrana I think it got used for a lot of projects that weren't "reputable" enough for KS, and it's hard to think of a huge indiegogo success story (but easy to find examples of projects that went badly). for a long time using IGG was kind of seen as almost a red flag because there had to be a reason you weren't just using kickstarter like everyone else, and with crowdfunding projects any uncertainty is perceived as risk
@vicorva@terrana if it's a game (inc tabletop) or any kind of interactive digital thing I'd definitely recommend looking at the stuff itch.io offers; they have a "sale with target" feature that works like a crowdfund and not enough people know about it
@Ninjatrappeur@ekaitz_zarraga@Vopo yeah, the spec is a little bit vague in a couple of areas but there aren't many bad edge cases in actual usage; I did a client last year and 95% of it was just fighting with gtk
@ekaitz_zarraga every component has an 'entity ID' field, and you tie a bunch of them together by giving them the same ID. so "Entity 7" isn't a single object in memory; it's the aggregate formed out of Position 7, Sprite 7, AnimationState 7, etc
@ekaitz_zarraga one of the worst-explained most-overhyped concepts in gamdev imo. people get way too invested in the specifics of this when it's literally just 'separate code from data'. also Entities are a fake idea